Experience with Hypertext
The first impression of the hypertexts narratives is that it has horrible readability.
I usually set my monitor’s brightness to lowest since my eyes get tired easily
since I have gotten surgery. From the first page, I had to turn my brightness on to the maximum.
Then I started thinking that this whole process and effort
to read the text might be what the hypertext artist?Writers meant the viewers to go through.
Like how performance art contains all the process as part of its meaning,
the process to read can interpret the meaning of the text also.
With the depression quest, I am calmly started reading the paragraphs and options I get
since they are just ‘there’ to read. But as I went through three to four phrases,
this was hard to concentrate in another way.
As a person who suffered from depression also,
the game itself felt like the process how I got depressed.
The game did provide me with various options like life does.
By the decisions I make, the situation awaiting will be different.
It can be gloomy, positive, happy or whatever.
But the depression quest opted out decisions one by one and whatever choice I make,
the situation in the context seemed to get worse.
Later, I started clicking any options that came up
because I had a feeling it is not going to change anything.
It is just like life. First, I make efforts to make things better,
hoping it would change or make the situation better.
But from the moment you realize they were not doing anything,
I will just give up on everything.
From there, I do not do anything special,
do not care how others will think
and do not think of the consequences of my actions will create.
That was pretty much similar with how I ended my depression quest.